Twitch x Far Cry 6: The Lion's Den

First of its kind collaborative game on Twitch
In short
We created an interactive game played only five times on the streaming service Twitch. Through the creative approach and technical solutions, we activated over 60,000 participants and turned them into active players.
What we did

Game Design

UX Design

UI Design

3D Design

Unity Development

Back End Development

Twitch, Audible
Finished on
April 26, 2023
Twitch x Far Cry 6: The Lion's Den

Gameplay and puzzles

Central to the success of the escape room experience was the creation of great gameplay and intricate puzzles. The puzzles were thoughtfully designed to challenge the streamers' and audience's problem-solving skills and immerse them in the captivating world of Far Cry 6. Striking the right balance of difficulty was a significant challenge. We aimed for a live stream duration of 1.5 to 2 hours, ensuring that the puzzles were neither too difficult, causing frustration, nor too easy, leading to quick completion and unsatisfied viewers.


To empower viewers as active players, we implemented technological changes and rebuilt tools. The first enhancement was the heat map extension, enabling viewers to interact by clicking on their screens. This generated visible marks for both streamers and other viewers. By capturing real-time data on the most clickable spots, we curated a ranking system that highlighted the top five points of interest. This innovative approach enabled streamers to embrace a collective decision-making process, guided by viewers' suggestions for their next actions, locations to explore, and uncovering hidden objects within the game.

Furthermore, we created a bespoke chat analysis tool to address puzzles requiring specific word or number combinations. Streamers prompted viewers to input these combinations in the chat, and we analyzed its contents, displaying the results as percentages on the screen. This valuable information empowered streamers to make decisions based on the majority viewer score, enhancing the interactive experience.


Our project's most remarkable achievement was completing it within an impressively short development time of just 12 weeks. One of the key challenges we faced was ensuring a seamless broadcast experience for the streamers. We tackled the task of remotely configuring everything on the streamers' machines, providing comprehensive explanations of the procedures involved. During the live broadcasts, we offered continuous support and assistance to ensure a smooth and successful streaming experience.


To elevate the production quality, we harnessed Unity technology, specifically the High-Definition Render Pipeline. It enabled us to leverage high-quality assets, resulting in a visually stunning experience. For instance, when recreating the throne room of the game's main character, we utilized an immersive 8K 360-degree video. However, due to the demanding nature of this video format, only a limited number of machines could handle it seamlessly. To overcome this challenge, we implemented an external tool called AVProVideo, which efficiently compressed the video while maintaining playback functionality. This strategic solution allowed us to deliver captivating 3D visuals that enhanced the overall immersive experience for our audience.

To achieve our technical vision, we employed a multi-layered video approach, embedding assets and puzzles within the primary video framework. Our primary tool for orchestrating this intricate setup was cinemachine, a powerful tool within the Unity engine that facilitated seamless transitions between different layers of content. Moreover, we incorporated 3D sound technology to intensify the immersion by simulating the sensation of being surrounded by guards and enemies. This created a gradual buildup of tension throughout the game, further enhancing the overall experience.

Live streams

During the live streams, the final result was a seamless blending of various elements. We integrated the gameplay, multi-layered graphics panels, Twitch's official layout, branding, and advertisements. Additionally, we introduced interactive extensions that provided real-time feedback, responding to the viewers' activities. These interactive elements further heightened the engagement and allowed for a more dynamic and immersive experience for all participants.


We created a kind of the first interactive game, played only five times on the streaming service Twitch. Through the creative approach and technical solutions, we activated over 60,000 participants and turned them into active players. The average viewing time was over 1,5 hours, during which users were actively engaged in the solving of given tasks. Because of it, we initiated a new discussion about the future of streaming.

Other success stories

Questions are fine. We're here to answer them.

We prepared some most frequently asked questions and answers for you. If there is anything else that you would like to ask, don't hesitate to reach out.

"At Le Polish Bureau I promote an open and honest conversation culture, where asking questions and saying "I don't know" is fine. There is lots of things I don't know myself. And I'm open about this with our clients. But I don't think there are many companies better than us in finding the answers."

- Maciej Zasada, Managing Partner

How are you developing for Apple Vision Pro already today?

We have access to Apple's Beta tools, including the Apple Vision Pro simulator, which allows us to build for this platform already today.

It is a new platform. What relevant experience do you have?

We have been working in the XR (AR, VR, MR) space for around a decade now. We developed an immersive VR project for Nissan in 2014, using prototype Oculus headset, that hasn't been publicly released yet. We designed, developed, and released several commercial XR projects, including large-scale event venue augmentations for Niantic (Pokemon Go's creators), or a WebXR AI-powered cross-platform experience, Meet Wol, also for Niantic. The decade of working with spatial apps and interfaces puts us in a natural and comfortable position to be working with Apple Vision Pro now.

Do you have access to the Apple Vision Pro device?

We have access to the official Apple Vision Pro simulator, which precisely emulates the behavior of the real device, and allows testing all the applications we are developing now. We are also signed up for the Apple Vision Pro development kit, Apple workshops, and Apple and Unity beta tools access.

What kind of applications do you develop?

Ones that make most sense for your brand. After we get to know your company, we will collectively brainstorm and discuss what applications will make you reach your organisational goals. We have the expertise needed to develop all kinds of Apple Vision Pro apps - UI-based, Mixed Reality, fully immersive, or web based.

Will my website work on Apple Vision Pro?

Existing websites will generally continue working on Apple Vision Pro. But there is a whole new range of possibilities to be seized on the web for the headset. Websites can add 3D content and spatial interactivity that will become available on Apple Vision Pro, without impacting the experience on any of the other platforms - desktop, tablet, and mobile. We can also help you proactively test your website now to ensure that it will be fully operational on Apple Vision Pro when the device is released.

How much does it cost to work with you?

This only depends on the scope. The initial consulting call is free, so the best is simply to reach out. Actual design and development costs will vary depending on the chosen direction.

Get in touch to discuss the possibility of launching your brand on Apple Vision Pro today.